12/21/2023 0 Comments Hitfilm express cost![]() So something very no frills without effects at this point. My wife and I envision just pulling up the Youtube app on our smart tv and using that as a medium to share the video. Just clipping little highlights from a trip (I have about two hours of footage but would maybe have a 10 min video over a couple songs when finished). Honestly my goal is to have a pretty basic final product. If I were to use a more stripped down program (I read the makers of vlc player have a good free one) would I still run into these lag issues given I shot it high quality? Also briefly tried the GoPro Quik phone app last year and it worked smoothly without converting - this was with 1080p 60fps footage. Probably bc I was using clips shot from my phone. I dabbled 5 years ago or so with iMovie and I remember the process being so simple and streamlined. I'm envisioning "housing" the finished products for these vacay movies on Youtube so maybe my 1080 60fps is too high quality and I should use a different setting next time. Although the "meat grinder" option does sound easier than the latter for a novice. I'd also like to make these little projects 3-4 time a year so it seems I'd face an issue with storage. I shy away from converting the videos and taking up so much space bc my new laptop only has 500gb and I want it to continue to run smoothly. Even FCPX has an auto-proxy feature too, like Premiere, they just call it "optimization." FCPX utilizes Intel QuickSync to assist in video decoding, that might help you out. I'm also open to returning this new laptop for a mac if it's better for a novice editor using a gopro like me.ĭepends if you want to blow $300 on Final Cut Pro X. However it's a $19.99/mo price tag, $49.99 if you want the whole Creative Cloud suite. Premiere Pro has a new Proxy feature where it'll generate and manage proxies for you, and Adobe Media Encoder (which comes with it) is a great tool for converting files. It's a good tool, but because we're talking 1080p60 you're going to have to cut some corners somewhere. And don't get me started on 2160p30.Īm I using the right software for my goals? Appreciate any advice if Hitfilm is a good program to continue using. So if this was 1080p30 it'd be easier to work with, but 1080p60 is a different beast. Anyhow, to act upon any one frame within a GoP the entire GoP has to be decoded and processed, and 60fps means either bigger GoPs need to be handled or more GoPs need to be handled in a shorter period of time, which requires more processing. I have a write up that goes into more detail about this in the r/editors wiki, which is sort of an ELI15 on the topic. H.264 is what's called an interframe codec, meaning it compresses a bunch of frames together in a bundle, descriptively called a Group of Pictures. The thing is that it's not "just 40GB of footage," it's 40GB of highly compressed, high speed footage. Once it comes out the other end you just get to work! Using a transcoding tool you can just drop all your clips into a batch and have it pump out DNxHD or ProRes on the other end like feeding stuff into a meat grinder. "All these extra steps" are pretty simple, if you've got the disk space. I didn't think making a simple video would require converting 40gb of footage and all of these extra steps. The other is called offline/online (or Proxy) editing, where you produce low quality copies of your videos using a codec with low requirements for encode/decode (mezzanine codecs typically have a proxy setting just for this) and you do about 90% of your editing with that (an "offline" edit), and then you swap them out with the original files for effects work, color work, and mastering to a file. The cost is that these files are quite large, over 100GB/hr for 1080p60. One is you convert to a high quality editing codec (sometimes called a mezzanine codec) designed to be easy on the CPU and RAM. I've read one article that says I need to convert my video with codecs, etc H.264 requires a fair amount of CPU power to encode/decode, and 1080p60 is quite taxing.
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